Prime Directive: A quick guide to the Prime Vampires of Fae

Debuting in Dust to Dust, Prime Vampires are a race of Fae closely related to Elves. These rare and powerful beings possess the elemental powers of earth, air, water or fire. Virtually the only way to kill them is with the one element that is their weakness. They are not the undead vampires of mortal world legends. In fact they are far more alive than us! Human blood serves as an energy boost to their already considerable powers. A boost they crave as much as need.
In Dust to Dust, Prime Vampire Angelique Duprey's elemental weakness is water. Drake, a Hunter banished from Fae through Angelique's treachery, drowns her in a desperate attempt to break the vampire's murderous obsession with him.
Primes, like their elven kin, live almost impossibly long lives. Unlike elves, they get bored.
Really, really bored.
And that is not so good for humans.
The Mortal World has always been a playground for the bright, burning passions of the races of the hidden worlds. Humans are such satisfying lovers, playthings and avatars.
Prime take that trope: lovers, playthings and avatars and run with it. Creating complex role playing games that can span centuries. Hero, gangster, explorer, sheriff, thief. They play with and against each other.
Games involve two or more separate groups controlled (manipulated?) by Fae -- sometimes with the humans' knowledge and sometimes without.
Saints and Sinners
The spread of Christianity gave Primes the idea of christening their opposing game teams “Saints” or “Sinners.”
Sinners are, like the Durprey Clan of Chicago in Dust to Dust, or Rodrigo's international drug cartel in the Eden Crowne web-only serial Fool's Downfall, involved in all sorts of shady business dealings, both supernatural and real world.
Saints, work against them in the guise of law keepers, academics and politicians. In the second book of Dust to Dust, readers will meet Donal Villanova, head of a Federal Government task force and Prime Vampire playing against the Dupreys.
Just remember, the designations have nothing to do with the nature or character of the players themselves. Just which side of a particular game appeals to them more.
And the winner is...
An outside committee of primes judges when one group has 'won' the game and the game is then 'over'. Games can last months, years, even centuries before one side is finally declared the winner.
Like all games, there are rules. The most important rule is: Primes never kill other Primes in the course of a game. At least, they're not supposed to. (Humans, don't count.)
Sometimes rules get broken. That is when the non-aligned Custodis force gets called in. The Custodis investigate game-related crimes among the Fae.
Of course, every Prime wants to play, not police. In order to insure an adequate number of officers, Primes new to the Mortal world must serve a designated number of years as an active Custodis officer in order to become a player.
Custodis will make their debut in the second Dust to Dust novel as things start to go very wrong among the Prime Vampires in Chicago..
To be continued...
In Dust to Dust, Prime Vampire Angelique Duprey's elemental weakness is water. Drake, a Hunter banished from Fae through Angelique's treachery, drowns her in a desperate attempt to break the vampire's murderous obsession with him.
Primes, like their elven kin, live almost impossibly long lives. Unlike elves, they get bored.
Really, really bored.
And that is not so good for humans.
The Mortal World has always been a playground for the bright, burning passions of the races of the hidden worlds. Humans are such satisfying lovers, playthings and avatars.
Prime take that trope: lovers, playthings and avatars and run with it. Creating complex role playing games that can span centuries. Hero, gangster, explorer, sheriff, thief. They play with and against each other.
Games involve two or more separate groups controlled (manipulated?) by Fae -- sometimes with the humans' knowledge and sometimes without.
Saints and Sinners
The spread of Christianity gave Primes the idea of christening their opposing game teams “Saints” or “Sinners.”
Sinners are, like the Durprey Clan of Chicago in Dust to Dust, or Rodrigo's international drug cartel in the Eden Crowne web-only serial Fool's Downfall, involved in all sorts of shady business dealings, both supernatural and real world.
Saints, work against them in the guise of law keepers, academics and politicians. In the second book of Dust to Dust, readers will meet Donal Villanova, head of a Federal Government task force and Prime Vampire playing against the Dupreys.
Just remember, the designations have nothing to do with the nature or character of the players themselves. Just which side of a particular game appeals to them more.
And the winner is...
An outside committee of primes judges when one group has 'won' the game and the game is then 'over'. Games can last months, years, even centuries before one side is finally declared the winner.
Like all games, there are rules. The most important rule is: Primes never kill other Primes in the course of a game. At least, they're not supposed to. (Humans, don't count.)
Sometimes rules get broken. That is when the non-aligned Custodis force gets called in. The Custodis investigate game-related crimes among the Fae.
Of course, every Prime wants to play, not police. In order to insure an adequate number of officers, Primes new to the Mortal world must serve a designated number of years as an active Custodis officer in order to become a player.
Custodis will make their debut in the second Dust to Dust novel as things start to go very wrong among the Prime Vampires in Chicago..
To be continued...